![]() The following table shows the effected hit rates: Displayed hit rate vs. This makes enemy classes such as Berserkers more threatening, as their attacks are harder to avoid than what may be expected. Meanwhile Hit Rates below 50% are higher than the usual 2 RN system, making dodging less reliable than in some other games. The result of this system makes hit rates above 50% higher than the displayed hit, but slightly lower than hit rates in the 2 RN system. ![]() If the displayed hit rate is lower than 50%, the game will use the 1 RN system where Displayed Hit equals True Hit if the hit rate is 50% or higher, the game rolls a single random number, but it is compared against the below mathematical function: Gameįates, Shadows of Valentia, Engage A game like Three Houses had so many levels that growths honestly mattered more than bases - they account for about 80 of a units potential of their stats. actual hit rateįates introduced a new "hybrid" system between the 1 RN and 2 RN hit rate systems, and two subsequent games- Shadows of Valentia and Engage-have used it as well. The following table shows the discrepancies: Note that in The Binding Blade, due to an error in how random numbers are generated, the actual hit rates are slightly lower, resulting in the possibility of missing attacks with a displayed hit of 100. Classes with high avoid such as Swordmasters benefit greatly from this, as opponents will naturally have low hit rates against them already. In effect, this makes higher hit rates more reliable than in previous games, and makes lower hit rates even more likely to miss, making avoiding attacks more reliable. These two random numbers are then averaged, and this resulting average is what is compared to the displayed hit rate if the average number is less than the hit rate, the attack will land.Īs a result of this double random number system, the likelihood of landing hit rates below 50% is lower than what is shown, while the likelihood of landing hit rates above 50% is higher than what is shown. In these games, instead of rolling just one random number, the game will instead roll two. It was absent in Fates and Shadows of Valentia, which instead use a "hybrid" system, before returning in Three Houses. True hit was first introduced in The Binding Blade and is featured in every game following up to and including Awakening. The Binding Blade through Awakening and Three Houses This is colloquially called "1RN" ("one random number"). The game will only roll for one random number from 0 to 99, and if this random number is less than the hit rate, the attack will land. Shadow Dragon & the Blade of Light through Thracia 776Īll games up to Thracia 776 do not use true hit the displayed hit rate is the same as the actual hit rate. Fire Emblem Fates is an RPG title that relies heavily on statistics and learning how Growth Rates work is vital to understanding the character progression. 3 Fates, Shadows of Valentia, and Engage.2 The Binding Blade through Awakening and Three Houses.1 Shadow Dragon & the Blade of Light through Thracia 776.
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