The ascent dlss7/4/2023 ![]() Just really hoping the devs would implement a helpful, reliable patch very soon. ![]() Ray tracing is a method of rendering graphics so. I really don't wish to compromise on the visual impact of the game, which is what DX11 without RT would mean for me. The Ascent has incredibly polished graphics and textures, which are all enhanced through Ray Tracing and Deep Learning Super Sampling, or DLSS. Raytracing and the glimmering reflections everywhere amplify the liveliness and realism of the cyberpunk rainy neon world. But to me, the fantastically detailed visuals, hence heightened sense of immersion, are the biggest attraction of this game. ![]() Also most on the game pass version do fine while many steam players like us are facing the woes. Yes, seems 99% of those using DX11 agree on rock solid performance. Hey same motherboard! :) And even screen, mine too is LG OLED 48" although CX. Here is the no-blur version (with High PP): No blur. This did not happen (only with 8k DSR) before the update with exactly the same settings. RT and with DLSS on Quality (to reproduce it). However, Alexander Battaglia from Digital Foundry notes you can modify the. now same settings every 10 minutes game has crashing.Īt DX11 seems no issue after nonstop 4 hours playing. A Screenshot of The Ascent By: Same as last time, reducing Post-Processing to High (from Ultra) fixes it. The latest version of DLSS is 2.2.6.6 thats supported by games including Rainbow Six Siege and Lego Builders Journey. I have steam version, before 6th august patch 4k dx12 full raytracing and dlss balanced mode everyting was fine. Before 6th August patch - all good, smooth and stable.Īfter patch - crashes after every 10-30 minutes of gameplay, on next launch thrown back at the previous checkpoint and wasting time, hardly playable this way.Īnyone knows of any way to rollback to the previous game version?
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